SOTE - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.
The game consists of four protagonists but focuses primarily on Troy, who is plays the leading role in this game. Troy is a foot soldier from the Lumerian Empire, a ruthless empire known for spreading fear and destruction across the entire world and dominating all those who stand in their way. All foot soldiers are tasked to purge small settlements or villagers in the event they do not accept the Lumerian way of life or show signs of rebellion and hostility.
Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.
*The current demo illustrates the main characters newly found powers. The celestial powers of breaking the games battle system and defying the laws of attacking at each turn.
History and Development
The game started in the beginning of August 2015 by Darrel Wijaya. After buying RPG Maker VX Ace he decided to make a small game just for the fun of it without realizing what he's getting into. Darrel then spent his savings into developing a small game called ARTIFICIAL which was then renamed to SOTE - Revere. The crude prototype was then published on steam December that year and received mostly positive remarks. Darrel then decided to go a step further and make this game even better than it is.
Since then he has been relentless in trying to finish the game and perfect it for the public to enjoy. To him this wasn't just a business venture, it was a moment to express himself through a medium he's been familiar with for all of his life. Until today, he is eager to get things done, and to see this project through to the very end.
*The game also will launch a Kickstarter campaign this early January 2017.
Hybrid Battle System: You can transition between regular turn based battle to real time battle. This feature is not only part of the battle system, however it is also a crucial part of the plot. You build up energy and crush your foes with your real time skills. One way to do this is to click on the enemy as fast as you possibly can.
Story Driven Quests: There are a myriad of quests in this game and most of them have individual stories of their own. The more you complete them the more you begin to understand the nature of this game. You find these quests on quest boards, which are located all around the game.
Adjusting Encounter Rates: You can choose to skip battles entirely, though it isn't recommended.
Upgrading Weapons: We've decided to include this feature to make defeating enemies a lot easier. Our upgrade system has no chance to fail but finding such materials to upgrade your weapon may be the toughest part. Use them wisely!
Crafting System: You can do some wacky stuff with this one. You can make potions that buff all your stats with some easy materials. You too can also modify already existing items. These items range from weapons, to a random pebble you'll find at some point.
Exploration: This game has over 300 levels you can explore. Be warned, one level may be bigger than the other. Some levels has its own little secrets and it is all up to you whether or not those secrets will be revealed!
Story of the end - Revere, Announcement/Gameplay Trailer
Darrel Wijaya/Strashiner Studios
Based in La Mirada, California.
United States of America
Demo - November 15th 2016
Full Game - Q2 Fall
Releases for both PC and Macintosh